AllGrow
Designing an app 0-1 for an education nonprofit to empower their community of learners, educators, and mentors.
Timeline: 16 Weeks
Roles: Product Manager, Product Designer, UX Researcher
1.0 : About AllGrow, Where Students Learn to Become Changemakers 🌱
AllGrow is a nonprofit organization from Romania working in the educational and community building space. One of their main initiatives is “Change Architects,” which aims to turn young children from spectators into architects of their own future through social entrepreneurship, community development, and collaborative projects.
AllGrow’s existing curriculum and educational ecosystem has already been successful in Eastern European schools. However, there is an opportunity to extend its proven educational curriculum by providing these resources to students worldwide by adapting the content into the digital realm.
🌎 How might we create a platform that encourages creativity, collaboration, and accountability among young learners on a global scale?
2.0: How Are Competitors Educating Their Students? 🔍
Based off of initial client meetings and conversations, we concluded that there were three feature priorities: gamification, social/community abilities, and project based learning. We wanted to understand how similar applications implement these features, and how we might be able to translate them to relevant solutions for AllGrow.
Through competitive analyses across education organizations, startups, and nonprofits, we came up with some potential solutions informed by initial research questions.
Ultimately, this lead to us proposing three prioritized features:
Personalized Onboarding
Introducing engaging narrative, project + mentor pairing
Journey Centric Dashboard
Modular lessons, digitize the activities of the curriculum
Social Tab
3.0: How Are AllGrow Users Learning, Teaching, and Supporting Each Other? 🗣️
AllGrow has four main users: students, teachers, industry mentors, and company sponsors. Each of them have their own motivations for joining the organization, and have a unique perspective to bring to their project.
Out of all the AllGrow members that we reached out to, we were able to get 15 users’ feedback through interviews, surveys, and qualitative questions.
"We give them the autonomy to see that they can and know how to solve a problem, that we are with them giving feedback to each activity to encourage their activity, creates the necessary motivation during the implementation of the projects."
Floriana Necula, AllGrow Educator
Ultimately, we used their feedback to create and refine user stories that balanced student accountability for motivation, effective mentorship for connection, and group activities + collaboration for creativity.
5.0 Implementation and Duolingo Snapshots’ Potential
Duolingo Snapshots has a lot of potential for expansion! Here are some nice-to-haves and additional implementations:
Location feature: logging where snapshots were collected.
Social function: sharing what snapshots your friends have collected recently, or what snapshots were collected near a given location.
Notifications: personalized reminders of past snapshots.
Edge case: when the character is misrecognized by the camera, implementing button that says “This isn’t right!” and allows the user to manually correct the character.